Climbing up/down stairs is now performed manually, allowing the player and even zombies to walk up/down staircases at their own pace. Players are also forced to stay stuck on the spot when attempting to use their weapons, though auto-aim is turned on by default, so the character will at least aim automatically at whichever enemy is closest - even if it's located outside of the player's own perspective. Fitted with the notorious ' the series became known for, players move via a third person perspective throughout a number of pre-determined camera angles. Gameplay Overview & Controls Jill at the hands of Nemesis Resident Evil 3 largely plays much like its predecessors Resident Evil and Resident Evil 2, and is split between a mixture of combating B.O.W.s, exploration and puzzles. Unlike the T-103, Nemesis can follow Jill through rooms and sometimes even comes equipped with his own unique.
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